Credits: Music and Sound Design
Game Engine: Unreal 5
Published on: Epic Games Store
Publisher: PanoVerse
Publisher Website: https://panoverse.io/
Game Link: https://store.epicgames.com/en-US/p/panoverse2-8b60d6
Credits: Music composition.
Published on: Steam
Publisher: Happenstance Games
Game Engine: Unity
Game Link: https://store.steampowered.com/app/2955120/Card_Summoner/
Credits: Sound Design and music, Unity Implementation.
Game Engine: Unity
Publisher: Lost Our Box
Source control: GitHub
Published on: Steam
Game Link: https://store.steampowered.com/app/2984300/Terrestrial/
Credits: Sound design, music, audio implementation and game audio mixing in Godot.
Game Engine: Godot
Source Control: SourceTree
Published on: Steam
Publisher: IHLI
Publisher Website: https://ilhi.gg/creators/
Game Link: https://store.steampowered.com/app/2882810/Double_Served/
Credits: Goal horn sound design.
Game Engine: Unity
Published on: Apple and Android store
Game Link:
https://apps.apple.com/ca/app/superstar-hockey/id1556321339
Credits: Sound Design and Implementation in Godot.
Game Engine: Godot
Source Control: GitHub
Publisher: Vandit Games
Published on: Coming soon to Steam
Game link: https://twitter.com/VanditGames
Job:
Rising sounds for a mobile game
"It was an excellent experience working with Pablo: I could benefit of his skills as specialist, and enjoyed the smooth communication from start to end. The most liked thing was his willingness to meet my requirement, he demonstrated this, and I finally received high quality sounds for my game. Recommended, even if I might get jealous for telling!"
Job:
Sound artist for third person shooter game
"Exceptional communication skills and delivers everything on time . Would love to work with him again ! Just perfect💪🏾"
Job:
"Fantastic communication! Very responsive and extremely fast to iterate and try new ideas. Amazing enthusiasm and positive energy throughout the project. I have already hired him for my next project."
Yes. We offer sound effects, sound design, sound implementation, cutscene sound implementation, trailer sound implementation. Price varies per sound and or package discussed in the meeting.
Yes. Both Linear and Interactive music. If the music is interactive it would be implemented in FMOD or Wwise. Linear music would be implemented directly to the game engine. The price is per track and depends on its length and complexity.
We can collaborate effectively through GitHub. I will install FMOD, Wwise, or implement the sounds to Unity and or Godot.
Yes. Packages are custom made during our meeting and discussions. We can include sounds, sounds and music, sounds and music and implementation, sounds and implementation, or even implementation only. Book a call and let's discuss.
Depending on the project size I am able to involve more collaborators, trusted creators who can elevate the game audio production and integration.